P3

A) BACKDROPS

For my Animation, I used backdrops by firstly looking at my story and seeing what type of backdrops I could have which would work with my story to fit the purpose and attract the intended target audience (children). 

Then, I decided to make 2 main locations for my backdrops due to the story being short and due to the story idea mentioning that the character is returning home then notices the ball. So, this made me realise that I needed a location which the character is firstly in then the location of her home. 

Overall, this helped me choose my backdrops which resulted in me making a backdrop of the street then a backdrop of the home. I ensured that I used bright colours and made everything look simple to the human eye (not add too much detail) to fit the target audiences interests . 


BACKDROP OF STREET 



BACKDROP OF HOME 



B) EQUIPMENT

In terms of equipment, I used a mac with the keyboard and mouse. The keyboard helped me be speedy in my process of creating the animation due to the number of shortcuts which were available on Photoshop and the mouse allowing me to move the character along smoothly. 

I decided not to use a wacom tablet for any drawing which was involved with the animation (e.g. drawing the clouds and outlining them) due to me having more control and experience with the mouse and due to me wanting the animation to visually look more rough instead of clean with fine lines. 




















C) FOLLOWING SCRIPT/STORYBOARD

SCRIPT

In terms of the script, I created this as soon as I knew what I wanted to do for my story and this helped me with knowing exactly what my story was and what locations I will use. However, when creating the animation, I did not need to refer back to the script and overall it wasn't as helpful as the storyboard. 




























STORYBOARD

In terms of the storyboard, this was created before I started animating. For the text underneath each image, I ensured each panel had mise-en-scene and non-diegetic sounds mentioned. This made it useful for me to ensure that all the actions I wanted were mentioned in chronological order and when it came to adding sound effects and music to the animation, I knew when they would come in. 

Also, for the images, I created rough versions of them in Photoshop using the backdrops which were already created then took screenshots of these. This helped me know exactly what I wanted each shot to look like as well as give me a visual representation in comparison to the script which gave me a written representation. 








D) FOLLOWING SAFE WORKING PRACTISES

In terms of following safe working practises, this was done by creating a risk assessment beforehand with a small list of potential risks with what would be done if it occurred and what can be done to limit the risk. 

Due to the production being to create an animation, this meant that the risks were a small selection in comparison of creating a film, however the 3 main  risks included: 

- Damage towards equipment due to spillage 
- Sprain in arms due to using equipment for a long period of time 
- Damage towards eyesight due to watching screen for too long

Overall, none of these risks occurred during the process of the animation for me personally as well as everyone else in the class. 


























E) FOLLOWING PRODUCTION SCHEDULE

In terms of following the production schedule, I would say that at times, I was ahead of schedule and got more work done than expected. However, there was also other times when I felt that I was either lacking motivation to get the work done or I was unable to complete a sufficient amount of work due to the mac not cooperating as smoothly as I wanted to. 

However, overall on sessions which weren't so productive, I was able to catch up on these in my own time and I felt as though the production schedule helped me to ensure I stayed organised throughout the making of the Animation and helped me stay on top of my work. 





F) LOGGING SHOTS

For my animation, I used Adobe Photoshop which I did not necessarily use to have a variety of shot types due to the 'camera' being in the same position throughout the animation. 

So, instead I made layers for each different element I had within my animation and used folders to keep this organised. Each folder was important and the eye icon on the side shows what would be shown depending on what location the character would be. For example, when the character was outside the house, the street would no longer be there, hence why the eye icon is not visible on the street layer. 










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